How to play Darts: rules and scoring
Get from 501, 301 or 701 down to exactly zero, or close 15–20 and the bull in Cricket: pick the variant in the rules. In 501 the last dart must be a double and a turn that goes too far doesn’t count; matches can be played in legs.
501 / 301 / 701
- 501 down to 0
- 3 darts a turn
Goal: Bring your score down to exactly zero before anyone else.
Setup
- A standard board hangs with the bull’s eye 173 cm (5 ft 8 in) high.
- The throw line is 237 cm (7 ft 9¼ in) away.
- Everyone starts on 501; 301 is a shorter game and 701 a longer one.
- Whoever throws closest to the bull goes first.
How to play
- On your turn you throw three darts.
- The board has segments 1 to 20; the thin outer ring doubles the number, the thin inner ring triples it.
- The outer bull is 25, the bull’s eye 50 and counts as a double.
- What the three darts score comes off your total.
- The most in one turn is 180 (three triple 20s).
Scoring
- A turn that would take you below 0 is a bust.
- When playing double-out, a turn that leaves you on 1 or reaches 0 without a double is a bust too.
- A bust doesn’t count at all: your score stays where it was.
- Reaching 0 with a double finishes the leg (a checkout).
- The highest finish in one turn is 170 (T20, T20, bull).
Winning
- First to exactly 0 wins the leg.
- Matches are played in legs: when setting up, you pick how many legs win the match (for example 3).
- Every leg starts again from 501, and the next player along throws first in each leg.
- Big tournaments group legs into sets as well.
Note
- With double-in, your score doesn’t come down until you hit a double; this is common in 301.
- With double-out off, any dart that reaches 0 finishes, which is easier for beginners.
- Cricket (closing 15–20 and the bull) is popular too.
- So is Around the Clock (hitting 1 to 20 in order).
- In partner play teammates throw in turn and share a score.
Cricket
- 15–20 and the bull
- 3 darts a turn
Goal: Close 15 to 20 and the bull before anyone else, without being behind on points.
Setup
- Same board and distance as 501.
- The only targets are 15, 16, 17, 18, 19, 20 and the bull; other numbers count for nothing.
- Write the seven targets on the scoreboard for every player.
How to play
- On your turn you throw three darts.
- A single on a target is one mark, a double two, a triple three.
- The outer bull is one mark and the bull’s eye two.
- Three marks close that target for you (/, ✕, ⊗).
- Close the targets in any order you like.
Scoring
- If you keep hitting a target you’ve closed while at least one opponent still has it open, every extra mark scores.
- Each extra mark scores the number’s value (the bull 25).
- A target everyone has closed is dead and scores nothing more.
Winning
- The first player to close every target and have at least as many points as everyone else wins.
- If you’ve closed everything but are behind, you keep scoring until you’re ahead or your opponents close too.
Note
- In cut-throat cricket extra marks score for your opponents and the lowest score wins.
- The app uses the standard rules for now.
- Some tables add 14, 13, or the triple and double rings as targets.
- In partner play teammates share their marks.