Yazboz Guru Türkçe

How to play Rummy: rules and scoring

Goal: Lay all your tiles in runs and groups before anyone else, and score the most over several games.

Setup

How to play

  1. A run is three or more consecutive numbers in one colour (red 4-5-6).
  2. A group is three or four of the same number in different colours.
  3. Your first meld must add up to at least 30, from your own tiles only.
  4. After that you may split and rearrange the sets on the table as you like.
  5. Only valid sets may be left at the end of your turn.
  6. If you can’t lay anything, draw a tile from the pool and your turn ends.
  7. A joker stands for any tile.
  8. You can take a joker from the table by putting the right tile in its place, but you must use it in the same turn.

Scoring

Winning

Note

Let Yazboz Guru keep the Rummy score

No pen and paper: pick the game, set your table’s rules and enter what happened at the end of each round. The app does the math by the rules.

The first to lay all their tiles in runs and groups scores the total of the tiles left on everyone else’s racks; each of the others scores their own tiles as a minus. A joker left on a rack counts 30. Highest total wins.

Download on the App Store

Free · iPhone, iPad and Apple Watch

House rules

These are the rules tables argue about most. Agree on them before you start; you can turn them on or off when you set up the game.

Double for going out in one turn

A player who lays all their tiles in a single turn, without having laid any before, scores double for that game, and everyone else loses double.