How to play Rummy: rules and scoring
- 106 tiles
- 14 tiles each
Goal: Lay all your tiles in runs and groups before anyone else, and score the most over several games.
Setup
- Two sets of 1 to 13 in four colours, and 2 jokers.
- The rest stay face down in the middle (the pool).
- With 5–6 players, use the 160-tile set.
How to play
- A run is three or more consecutive numbers in one colour (red 4-5-6).
- A group is three or four of the same number in different colours.
- Your first meld must add up to at least 30, from your own tiles only.
- After that you may split and rearrange the sets on the table as you like.
- Only valid sets may be left at the end of your turn.
- If you can’t lay anything, draw a tile from the pool and your turn ends.
- A joker stands for any tile.
- You can take a joker from the table by putting the right tile in its place, but you must use it in the same turn.
Scoring
- A game ends when someone lays their last tile and calls “Rummy!”.
- Everyone else adds up the numbers on their rack and scores the total as a minus; each joker left counts 30.
- The winner scores all of those totals combined.
- If the pool runs out and nobody can go out, the lowest rack wins.
- The others lose the difference between their total and the winner’s; the winner scores the sum of those differences.
Winning
- The table agrees on how many games to play.
- In the official rules a round is one game per player (four games with four players).
- After the last game, the highest total wins.
Note
- Some tables play to a target score or count a joker as 50.
- Okey and 101 Okey are Turkish members of the same family, with an indicator tile and a wild okey.
- You can turn on “double for going out in one turn” under house rules.