How to play Billiards: rules and scoring
Pool (8, 9 or 10-ball), straight pool (14.1), three-cushion or snooker: pick the variant in the rules. Pool is played in racks, 14.1 and three-cushion to a target, snooker in frames.
8-ball / 9-ball / 10-ball
- Six pockets
- 8-, 9- and 10-ball
Goal: Pocket the balls legally to win each rack, and be the first to win the agreed number of racks.
Setup
- For 8-ball, 15 balls go in the triangle with the 8 in the middle.
- For 9-ball, balls 1 to 9 in a diamond with the 1 at the front and the 9 in the middle.
- For 10-ball, ten balls in a triangle with the 10 in the middle.
- Toss a coin or lag to decide who breaks.
How to play
- In 8-ball, after the break the first player to pocket a solid (1–7) or a stripe (9–15) takes that group.
- Once your group is cleared you pocket the 8, calling the pocket.
- In 9-ball and 10-ball the cue ball must first hit the lowest-numbered ball on the table on every shot.
- Any ball that then drops counts.
- 10-ball is played with called shots.
- Fouls: pocketing the cue ball, hitting the wrong ball first, or no ball reaching a cushion.
- On a foul the opponent gets ball in hand anywhere on the table.
Scoring
- In 8-ball you win the rack by clearing your group and pocketing the 8 in the called pocket.
- Pocketing the 8 early, or with the cue ball, loses the rack.
- In 9-ball and 10-ball you win by legally pocketing the 9 or the 10.
- In 9-ball the 9 on the break wins too (a “golden break”).
- Each rack is one point.
Winning
- Matches are races: the first to win the agreed number of racks (for example race to 5) takes the match.
- The break can alternate or go to the winner; agree on it at the start.
Note
- In doubles, partners take turns.
- Some tables call only the 8, others every ball.
- In bars the loser sits down and the winner stays on.
- In the app you can mark a break and run (clearing the table alone from the break).
Straight pool (14.1)
- 15 balls
- Usually to 100
Goal: Be first to the target score (usually 100; 125–150 in tournaments). Every ball pocketed in the called pocket is a point.
Setup
- The 15 balls are racked in a triangle.
- On the break the player must either call and pocket a ball, or send two object balls and the cue ball to a cushion.
- Otherwise it’s a foul.
How to play
- Before every shot the player calls a ball and a pocket.
- Any ball will do: there are no colours or numbers to follow.
- As long as the called ball drops, the player stays at the table.
- When fourteen balls are down, the fifteenth stays where it is and the others are racked again.
- The run carries on: that’s the “continuous” in 14.1.
Scoring
- Every ball pocketed is a point.
- Every foul costs a point: pocketing the cue ball, no cushion after contact, a ball off the table.
- Three fouls in a row by the same player cost another 15 and reset the count.
- In the app you enter the balls pocketed in each inning and whether it ended in a foul.
- The app counts the third foul itself.
Winning
- The first to reach the target wins.
- The game ends the moment the target is reached, however long the run.
Note
- Casual games are often played to 50 or 75.
- Some tables skip the three-foul penalty.
- You can change the target and the three-foul penalty under house rules in the app.
- A whole rack (14 balls) in one inning shows in gold as a special run.
Three-cushion
- No pockets
- 3 balls
Goal: Make legal three-cushion caroms and be first to the target.
Setup
- Two cue balls (white and yellow, one per player) and a red.
- The break is decided by a coin toss or a lag.
- The balls’ starting spots are marked on the cloth.
How to play
- You strike your own ball.
- It must touch both other balls.
- It must hit cushions at least three times before it touches the second ball; the cushions can be the same or different.
- You keep shooting as long as you score.
- The first miss ends the inning and it’s the opponent’s turn.
Scoring
- Every legal carom is a point.
- Write down the points of each inning.
- The average (total points divided by innings) shows a player’s level.
- The highest run is worth noting too.
Winning
- First to the target (for example 25, 30 or 40) wins.
- With equal innings, if the player who broke gets there first, the opponent still plays their last inning.
- If they reach it as well, the game is a tie or goes to extra innings.
Note
- Straight rail (free game) has no cushion rule.
- In one-cushion the cue ball must hit a cushion at least once before the second ball.
- Tournaments in Turkey are usually played to 30 or 40 with a shot clock.
Snooker
- 15 reds
- 6 colours
Goal: Pot the balls in the right order and finish the frame with more points than your opponent.
Setup
- On a full-size table the reds are racked in a triangle and the colours go on their spots.
- Yellow 2, green 3, brown 4, blue 5, pink 6, black 7.
- The white is the cue ball.
How to play
- On your turn you must first pot a red, then any colour, then a red again, and so on.
- Potted colours are re-spotted while reds remain.
- When the reds are gone the colours are potted in order, yellow to black.
- When you miss, it’s your opponent’s turn.
- The points scored in one visit are a break.
Scoring
- Reds are 1, colours 2 to 7.
- Fouls: hitting the wrong ball first, potting the white, missing all the balls.
- A foul gives the opponent at least 4, or the value of the ball involved if that’s higher.
- The highest possible break is 147.
Winning
- The frame ends when the last black goes down; the higher score takes it.
- Matches are played over a set number of frames: in a best of 5, the first to 3 frames wins.
- If the scores are level, the black is re-spotted and played.
Note
- Shorter games use 6 or 10 reds.
- In doubles, partners take turns.
- In the app you enter the points at the end of each frame and, if you like, the highest break.