Yazboz Guru Türkçe

How to play Uno: rules and scoring

Goal: Be the first to play all your cards.

Setup

How to play

  1. Play a card matching the top card’s colour, number or symbol.
  2. If you can’t, draw.
  3. Action cards: Draw Two, Reverse, Skip, Wild and Wild Draw Four.
  4. Say “Uno” when you have one card left.

Scoring

Winning

The first to reach the target (e.g. 500) wins.

Let Yazboz Guru keep the Uno score

No pen and paper: pick the game, set your table’s rules and enter what happened at the end of each round. The app does the math by the rules.

The first to empty their hand scores the cards left in everyone else’s: numbers at face value, action cards 20, wilds 50. First to the target wins.

Uno score sheet in Yazboz Guru
Score sheet
Entering a Uno round in Yazboz Guru
Entering a round
Download on the App Store

Free · iPhone, iPad and Apple Watch

House rules

These are the rules tables argue about most. Agree on them before you start; you can turn them on or off when you set up the game.

Draw Two on Draw Two (stacking)

When a Draw Two is played on you, you can play your own Draw Two instead of drawing; the next player then draws 4, and so on.

Draw Two on Wild Draw Four, and the other way round

A Draw Two can be answered with a Wild Draw Four and the other way round; the cards to draw add up.

Wild Draw Four can be challenged

A Wild Draw Four may only be played when you have no card of the current colour. The next player can challenge: if you broke the rule you draw 4, if not they draw 6.

7-0 rule: a 7 swaps hands, a 0 passes all hands on

Whoever plays a 7 swaps hands with a player of their choice. When a 0 is played, everyone passes their hand to the next player in the direction of play.

Jump-in: play an identical card out of turn

If you hold exactly the card just played (same number and colour), you can play it straight away, even when it isn’t your turn; play goes on from you.

A drawn card that fits must be played

If the card you draw can be played, you have to play it at once instead of keeping it.

Keep drawing until you can play

If you can’t play, you keep drawing until you get a card you can play, instead of drawing just one.

No going out on an action card

Your last card can’t be an action card or a wild (Draw Two, Reverse, Skip, Wild, Wild Draw Four); you have to go out on a number card.