How to play Okey: rules and scoring
- 106 tiles
- 2 false jokers
Goal: Arrange your tiles into sets and be the first to finish the hand.
Setup
- Two copies of 1–13 in four colours.
- An indicator tile is turned up; the tile one above it is this hand’s okey (joker).
- The starting player gets 15 tiles, everyone else 14.
How to play
- On your turn, draw from the pile or take the tile the player on your left discarded, then discard one.
- Sets are runs of three or more in one colour, or the same number in different colours.
- You can also finish with seven pairs.
- You finish by discarding your last tile once everything else is in sets.
Scoring
| Starting points for everyone (e.g.) | 20 |
| Someone finishes · everyone else | −2 |
| Finished by discarding the okey · others | −4 |
| Finished with pairs · others | −4 |
| Finished with pairs and the okey · others | −8 |
| Indicator shown in the first round · others | −1 |
Winning
The game ends when someone reaches 0; the highest score wins.

